At the moment I have 2 (kinda 3) projects in the works. The first one is Pagans of the Desolate Wastes, a module for Lamentations of the Flame Princess that will be on Indiegogo in July. The second is Warrior-Princes of Planet Xi, an expansion for White Star featuring Conan/Beowulf-esque space barbarians. The ‘third’ idea is a mixture of ideas for a second Expansions and Errata for Witches and Wyverns. If you like the concepts I just described, keep watch on Indiegogo/your local DriveThruRPG, or this blog, as I will be posting when they go live.
In this post, I’m going to make a (kinda) comprehensive list of what inspires my writing and my design.
- Jules Verne’s assorted works
- H.G. Wells’ assorted works
- Robert E. Howard’s Conan
- Robert E. Howard’s Solomon Kane
- Douglas Adams’ Hitchhiker’s Guide to the Galaxy
- J.R.R. Tolkien’s The Hobbit
- Isaac Asimov’s I, Robot
- Isaac Asimov’s Foundation
- H.P. Lovecraft’s The Colour from Out of Space
- H.P. Lovecraft’s The Call of Cthulhu
- Baldur’s Gate
- Dwarf Fortress
- Star Wars
- Monty Python and the Holy Grail
- Dungeons and Dragons 3.0e/3.5e
- Advanced Dungeons and Dragons 2e
- Spelljammer (AD&D 2e setting)
- The Black Hack
- Swords and Wizardry
- White Star
- Apocalypse World
- Dungeon World
- Call of Cthulhu
- Lasers and Feelings
- Barbarians of Lemuria
I just wanted to make a short statement on why I like old school RPGs, so here are the (top) three reasons I like them:
- Compatibility: Almost any OSR RPG is compatible with/can be converted to every other, this means that you can take Labyrinth Lord module Y and convert it to The Black Hack, or other system Z.
- Simplicity: Unlike the d20 system, most OSR games are very rules light and simple, often fitting in a few pages (see Swords and Wizardry Light).
- Fans: OSR game often have more rabid fan bases and more DNA created content than other games.
A new product called Fantast Hackbreaker will be coming out on DriveThruRPG/RPGNow soon. It combines bits and pieces from Fate and The Black Hack to make a wonderful new dungeon delving game.
Diagnosis? 100% fantasy heartbreaker, and proud of it!
Witches and Wyverns is now LIVE on DriveThruRPG/RPGNow if anyone wants to check it out. I’m working on conceptualizing a class expansion for Witches and Wyverns as a PWYW product.
I’ve begun work on a short OSR RPG called Witches and Wyverns based on the predecessor to The Original Roleplaying Game. It uses 2d6 for the main mechanic and has four classes: dwarf, elf, knight, and wizard. There are also three advanced classes, classes that only members of certain classes can take levels in: monk, paladin, and warlock.
The Modern Hack has been on DriveThruRPG for a while and I just wanted to say thanks to everyone who bought it. I am currently working on a playbook for Dungeon World called the Gambler. You are a master of cards and chance who uses cards in combat.
EDIT: The new name for the Gambler is the Cardshark.
I just wanted to share something with any readers that I threw together a couple months ago and update you on The Modern Hack. The Elysium Campaign Setting is basically a campaign setting where all of the characters are adventuring in a king’s twisted dreamscape, oh and the king is in a coma and there’s steampunk.
The Modern Hack is finished and should be up on DTRPG/RPGNow sometime next week.
I’m currently working on converting (or hacking) the OSR RPG The Black Hack to work in a modern setting. This product, The Modern Hack, will contain four classes: the Burglar, the Doctor, the Scientist, and the Soldier. The Modern Hack will be available for 99 cents on DriveThruRPG and RPGNow.
The first Unconventional Fantasy – Sword and Planet – should be coming out within the next few weeks. It focuses on the genre sword and planet and contains new NPCs, races, items, archetypes, and feats. The new races are classics such as greys and Martians, and the archetypes range from the celestial composer to the space ranger.